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Year

26

Day

351

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Command Centre (7x7)

In the modern era of galactic strife, with multiple military installations spread across a world, coordination of logistics, manpower and military assets is critical to the defence of a planet. Typically, a planetary government will establish one or more command nodes to manage the complex business of on-world and orbital defence. Command centres combine the functions of military command, intelligence analysis, logistics and warehousing, as well as serving as visible reminders of a planet’s defensive readiness. Due to their high value as targets in the case of an attack by hostile invaders, command centres are also hardened against both energy and explosive attacks, as well as mounting some modest defensive firepower of their own. Despite this capability, command centres are not meant to withstand dedicated bombardment, and would rely more on external defensive facilities, such as orbital defence weapons and short ranged weapon emplacements to deter attackers.

Command centres also serve a political and diplomatic role, and would normally house facilities to conduct briefings to political figures and visiting diplomats. These facilities would be quite separate from the facilities used for day-to-day running of the planet’s military – these are kept closely guarded and secured against any potential espionage due to the highly confidential and secret information being handled. Regular staff working at these critical centres will be allowed access only to those areas that are necessary for them to fulfil their job functions and regular security screenings are conducted to ensure that staff remain uncompromised and pose no security risk.

Raw Materials
  • Quantum: 429
  • Meleenium: 500
  • Rudic: 120
  • Duracrete: 720
  • Tibannagas: 39
  • Lommite: 250
Affiliations
Details
  • Size: 7x7
  • Flats: 8
  • Jobs: 100.0
  • Power: -10
Planet Stats
  • Decreases Planet Crime
  • Increases Planet Morale
Dimensions
  • Weight: 11,105 T
  • Volume: 365,625 m³
Cargo Capacity
  • Volume Cap: 325,000 m³
  • Max Passengers: 325
Weapons
Blaster Cannons: 2
Medium Blaster: 3
Medium Laser: 4
Light Blaster: 4
Defenses
  • Hull: 49,000
  • Deflectors: 0
  • Ionic Capacity: 49,000
  • Armour: 0
Electronics
  • Sensors: 8
  • ECM: 0
Workers
  • Travel Information
  • Join a Faction
  • Darkness Messaging
  • Stay Away from Suns
  • What is the Force?
  • Locked Doors
  • Beware of Creatures
  • Potential Mayor
  • Aborting Hyperspace
Production
  • Raw Value: 500,902 CR
  • Recycling XP: 20 XP
  • Production Time Factor: 3x
Infantry Garrison
  • Maximum Garrison Size: 24
  • Maximum Active Squads: 2
  • Loiter Time: 24.00H
  • Restock Time: 3.00H
Icons
Docking Bay Hangar Bay Storage Room Medical Rooms: 1

Floor: 1

Floor: 1
Room DoorDown
Room DoorDown
Room DoorDoorDoorDoorDoor
Room DoorDoorDoor
Room Door
Room Door
Room Medical Room Overlay Door
Room Docking Bay Overlay Door
Room Storage Room Overlay Door
Room DoorDoorDoor
Room DoorDoorDoorDoorDoor
Room DoorDown
Room Storage Room Overlay Door
Room DownDoor

Floor: Ground

Floor: Ground
Room DoorUp
Room DoorUp
Room DoorDoorDoorDoor
Room Command Room Overlay DoorDoorDoor
Room DoorDoorDoor
Room DoorDoor
Room DoorDoor
Room DoorDoorDoorDoorDoorDoorDoorDoor
Room Storage Room Overlay Door
Room DoorDoor
Room Infantry Bay Overlay Door
Room Hangar Bay Overlay DoorDoorDoor
Room Storage Room Overlay Door
Room DoorDoor
Room DoorDoor
Room DoorDoor
Room DoorDoorDoor
Room UpDoor
Room Entrance/Exit Overlay Door
Room UpDoor