Smugglers Guild
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Year

26

Day

358

Time

18:56:05

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Large Palace (8x8)

A palace is one of the ultimate symbols of prestige and influence. Owning one indicates a level of social standing and power that is undeniable. A palace might function as the residence of a royal family, seat of government or simply as a luxury retreat for the rich and famous. The design of a palace depends entirely on what the society constructing it deems suitable, as well as the environment in which it is built – for example, a palace constructed by aquatic species at the bottom of a lake or sea might be filled with luminescent sponges and jellyfish, with halls and corridors grown from colourful corals and decorated with pearls, whereas palace of an avian species might be built high on a cliff face, with multiple tunnels open to the wind creating music as the breezes pass through.

Most palaces will be furnished and decorated with expensive objects d’art, fountains, extensive gardens and a host of luxuries for residents and fortunate guests to enjoy. Most palaces will feature separate wings for residents and visiting dignitaries, the better to provide privacy and security as well as to cater to specific environmental needs. Most will also feature segregated living quarters for the army of staff required to tend to the needs, whims and fancies of the residents and guests. The larger the palace, the more staff will be needed, as the palace must be staffed around the clock with butlers, maids, cooks, security personnel and any of the myriad of specialized workers required to tend to the residents and guests.

Raw Materials
  • Quantum: 112
  • Meleenium: 1,143
  • Rudic: 19
  • Duracrete: 426
  • Lommite: 255
Affiliations
  • Available to all
Details
  • Size: 8x8
  • Flats: 12
  • Jobs: 110.0
  • Power: -12
Planet Stats
  • Decreases Planet Crime
  • Increases Planet Morale
Dimensions
  • Weight: 52,780 T
  • Volume: 10,530,612 m³
Cargo Capacity
  • Volume Cap: 250,000 m³
  • Max Passengers: 500
Weapons
Defenses
  • Hull: 64,000
  • Deflectors: 0
  • Ionic Capacity: 64,000
  • Armour: 0
Electronics
  • Sensors: 1
  • ECM: 0
Workers
  • None
Production
  • Raw Value: 268,505 CR
  • Recycling XP: 20 XP
  • Production Time Factor: 3x
Infantry Garrison
  • Maximum Garrison Size: 20
  • Maximum Active Squads: 1
  • Loiter Time: 24.00H
  • Restock Time: 3.00H
Icons
Docking Bay Hangar Bay Storage Room Training Room Taming Pit Medical Rooms: 1

Floor: 3

Floor: 3
Room Down

Floor: 2

Floor: 2
Room Door
Room Door
Room Door
Room DoorDoorDoor
Room DoorDoorUpDoorDoorDown
Room DoorDoorDoor
Room Door
Room Door
Room Door
Room DoorDoorDoorDoorDown
Room Door
Room DoorDoorDoor
Room Door
Room Door
Room DoorDoorDoor
Room Door
Room Door
Room Door

Floor: 1

Floor: 1
Room Door
Room Door
Room DoorDoorDoor
Room Door
Room Door
Room DoorDoorUpDoorDownDoor
Room Door
Room DoorDoorDoor
Room UpDown
Room Door

Floor: Ground

Floor: Ground
Room UpDown
Room Door
Room DoorDoor
Room DoorDoor
Room Infantry Bay Overlay DoorDoorDoor
Room DoorDoorDoorDoor
Room Command Room Overlay Door
Room DoorDoor
Room Entrance/Exit Overlay Door
Room DoorDoor
Room Door
Room UpDoor
Room DoorDoorDoorDoorDoorDoorDoor
Room DownDoor
Room Door
Room Door
Room DoorDoorDoorDoor
Room Hangar Bay Overlay Door
Room Docking Bay Overlay Door
Room Door
Room Door

Floor: -1

Floor: -1
Room Storage Room Overlay Door
Room DoorDoor
Room DoorDoorDoorDoorDoorDoor
Room Storage Room Overlay Door
Room DoorDoor
Room Storage Room Overlay Door
Room Storage Room Overlay Door
Room DoorDoorDoorDoor
Room DoorDoor
Room Door
Room Taming Pit Overlay Door
Room DoorDoor
Room Storage Room Overlay Door
Room Medical Room Overlay Door
Room DoorDoorDoorDoorDoor
Room Training Room Overlay Door
Room DoorDoorDoorDoorDoorDoor
Room UpDoorDoor
Room DoorDoor
Room DoorDoor
Room Door
Room Door
Room Door
Room DoorUp
Room DoorDoor
Room DoorDoor