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Last Updated: Year 22 Day 332
NPCs: NPC Training

To initiate training, you must be in a training-enabled entity (defined as having a training room). You may then access the training interface from the training room. Each session can only train NPCs of one type. The following conditions must be met in order to start a session:

  • You must be within the training room of a training entity.
  • The training entity must be owned or managed by a faction type that is able to construct the entity (Only applies to stations and facilities)
  • The NPCs in any single session must all have the same owner, but you may train any NPCs you are normally able to add to your party

Characters can form training sessions across multiple facilities. Each session can hold the maximum party size (12) NPCs. The NPCs within the same training session must all have the same owner; no training personal and faction NPCs in the same session.

Characters have a limit on how many concurrent training sessions they may have:

Equations
Character Limit = Infantry Command skill + 1
Note
Training sessions do not count against a player's NPC squad limit

Rooms also have a limit on how many concurrent training sessions they may have:

Equations
Room Limit = 2 training sessions

The faction managing the training entity will receive 25% of the cost. If the managing faction is training its own NPCs, the cost is simply reduced by 25%.

Equations
Session Cost = (60,000 + (5,000 * Number of NPCs)) * (1 - (Management Skill * 0.05))
Important
By default, the character will pay training costs unless the NPCs are owned by the character's faction and the character has the Train NPC privilege.

At the end of a training session, each NPC in the session is awarded a set amount of experience points.

Equations
XP Gain = 5,000

Each training session lasts for 14 Days.

Training will automatically begin a new session until all NPCs in the group reach level 10. This setting can be unchecked when starting training."

Training can be aborted simply by interacting with the Training Room interface, the NPC inventory, or the appropriate inventory type of the training entity and aborting the training session(s). Credits are not refunded and no experience is awarded.

Training will not be completed under any of the following conditions:

  • The character who started the training session gets killed.
  • The entity in which the training is being conducted gets destroyed or is unpowered.
  • The entity in which the training is being conducted gets reassigned to an invalid commander (a faction that cannot construct the entity type).
  • Any NPC within the training session gets killed/arrested.

A character may abort training under any one of the following conditions:

  • The character started the training session.
  • The character has access to manage the NPC leading the training session through ownership, privileges, or assignment.
  • The character has access to manage the training entity through ownership, privileges, or assignment.
Note
You can access the training overview from the NPC Control page.