NPCs of any type may be trained in entities that have a training room, to a maximum of level 10.
To initiate training, you must be in a training-enabled entity (defined as having a training room). You may then access the training interface from the training room. Each session can only train NPCs of one type. The following conditions must be met in order to start a session:
Characters can form training sessions across multiple facilities. Each session can hold the maximum party size (12) NPCs. The NPCs within the same training session must all have the same owner; no training personal and faction NPCs in the same session.
Characters have a limit on how many concurrent training sessions they may have:
Rooms also have a limit on how many concurrent training sessions they may have:
The faction managing the training entity will receive 25% of the cost. If the managing faction is training its own NPCs, the cost is simply reduced by 25%.
At the end of a training session, each NPC in the session is awarded a set amount of experience points.
Each training session lasts for 14 Days.
Training will automatically begin a new session until all NPCs in the group reach level 10. This setting can be unchecked when starting training."
Training can be aborted simply by interacting with the Training Room interface, the NPC inventory, or the appropriate inventory type of the training entity and aborting the training session(s). Credits are not refunded and no experience is awarded.
Training will not be completed under any of the following conditions:
A character may abort training under any one of the following conditions: