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185

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Marauder-class Corvette (Corvettes)

Designed to look like a large fighter, the Marauder-class Corvette has an astoundingly sleek appearance and relatively small engines. Its lower production cost makes it favorable to a buyer market of mercenaries and small planetary governments.

What the Marauder-class lacks in speed, it makes up for in firepower. Able to mount a stealthy approach, it wields a formidable assortment of three tractor beams and eight turbolasers to inhibit enemy defense maneuvers and defeat them before they have a chance to mount a counter attack. Though not meant for head to head combat, the Marauder-class also has impressive defensive measures. With a combination of strong deflector shields and a capable ionic capacity, it can pose as a formidable foe during a drawn-out battle. It can also carry a small fighter armada or landing party with hangar and docking bays.

Well suited as a patrol craft and easily converted into a war machine, the Marauder-class has been seeing greater use in recent years as a space lane and system enforcement command ship.

Raw Materials
  • Quantum: 288
  • Meleenium: 2,993
  • Ardanium: 254
  • Rudic: 319
  • Rockivory: 251
  • Tibannagas: 96
  • Varmigio: 305
  • Lommite: 178
  • Durelium: 102
Propulsion
  • Hyperspeed: 1
  • Sublight Speed: 30 MGLT
  • Max Speed: 300 km/h
  • Manoeuvrability: 3
Dimensions
  • Weight: 18,000 T
  • Volume: 475,000 m³
  • Length: 195 m
  • Party Slot: 8.00
Cargo Capacity
  • Weight Cap: 400 T
  • Volume Cap: 6,000 m³
  • Max Passengers: 200
Combat Role
  • Escort
Weapons
  • Turbolasers: 8
  • Tractor Beams: 3
Defenses
  • Hull: 1,000
  • Deflectors: 900
  • Ionic Capacity: 700
  • Armour: 65
Electronics
  • Sensors: 8
  • ECM: 0
Production
  • Raw Value: 954,076 CR
  • Recommended Workers: 39
  • Recycling XP: 20 XP
Icons
Docking Bay Hangar Bay Escape Pods: 2 Landing Capacity Repulsor
Produced
Related Skills
  • Capital Ship Piloting
  • Capital Ship Combat
  • Space Command

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