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Year

25

Day

151

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14:14:23

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Last Updated: Year 16 Day 364
Planet: Indar
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Indar is the second brightest light in the sky for most of the Taanab system, second only to its star, Tive. The planet's red glow can be seen by the naked eye from all planets in the system and it has long been used as a visual aid for those navigating the system. This distinctive glow is caused by a high concentration of corthel, a gas with light-reflecting properties, in the planet's atmosphere. Early settlers were drawn to the planet for the commercial opportunities that corthel mining could provide and were surprised to learn that Indar was also rich in several weapons-grade gases. Over the years, many settlers have moved to the planet and mining and processing these gases employs the majority of the planet's populace. The gases supply the arsenals and defensive fleets that guard the system, as well as countless others across the galaxy.

Unlike Taanab's more remote gas giants, Indar has been inhabited continuously since its discovery. Its proximity to Tive makes its climate suitable for most sentient species with minimal adjustment, and the nearby planets of Taum Reese and Taanab allowed early colonists to maintain trade relations with Indar's wealthier counterparts in the system.

Besides the large population of settlers, Indar is home to a wide range of fauna specially adapted to the planet's unique conditions. These creatures reside in the inner layers of the atmosphere and are not often seen by the sentient population. However, as Indar's mining operations have expanded, the planet's interior has become more navigable, allowing sentients to see the local fauna with relative ease. As a result, wildlife safari and hunting businesses have grown, with many tour operators creating packages that allow sentients to "hop" around the system, seeing everything from the lush forests and rolling grasslands of Taanab to the deep caves of Myron.

Details
  • Type: Gas Giant
  • Size: 19x19
Governance
Population
  • Total: 19,090,910 inhabitants
  • Hireable Population: 1,000
  • Civilization: 1.5400%
Combat Settings
  • Ground Combat: PvE
  • Bandits & Creatures: Hostile