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25

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123

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Last Updated: Year 16 Day 364
Planet: Kubindi
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Kubindi is the homeworld of the Kubaz and it was upon its now desolate surface that these beings arose to sentience. Once a world of oceans, swamps, forests, and jungles, all that changed in the opening moments of what would become known as the Hive Wars.

On that day all the Kubaz looked to the sky to see what appeared to be Ku`Bakai himself reaching across the firmament to touch their world. The sun's grasp quickly burned away the azure oceans, leaving only a few trickling rivers to remind the people of what once had been.  Kubindi's ecosystem was desolated. Marine life was the first to go, but soon the lush greenery wilted away until virtually all plant life had died. The deserts which rose next were so irradiated that nothing could survive in them for long, except for insects feeding off the decaying ruins of what once was. It was a harsh time for the Kubaz. However, they are a hardy people, and well equipped to overcome a hardship which might have destroyed lesser races.

Following the catastrophe, the Kubaz turned to insects for their survival as well as their livelihood. In the early days, they harvested insects wherever they were found, but soon fights broke out over who owned the rights to what bugs -- it wasn't long before the Hive Wars were in full swing. The conflict might never have ended, save for the advancements in bioengineering that allowed the insects to be bred with certain qualities, such as a particular color or pattern, that could identify it to one clan or another.

However, even with newfound peace, the Kubaz were not satisfied with their world. They had seen the great power of Ku`Bakai and had been fortunate enough to have survived his touch -- the first time. So, once the Hive Wars had ended, they had a great desire to develop the technology necessary to venture into the surrounding system. Many ships were sent from Kubindi and some eventually found other worlds that were farther from Ku`Bakai. It was the distance from the devastating sun which made the Kubaz feel safer on these foreign soils.

Once the great exodus began, only the poorest of the poor remained upon Kubindi. The wealthier clans were the first to have sent ships to find new planets, where they soon relocated all of their members. Within the first decades of colonization, a steep economic divide developed between the destitute citizens of Kubindi and the wealthier colonial Kubaz. In addition, there was a lingering animosity between hives from the days of the War. Both of these divisions led to friction and impeded trade so that, despite the additional land and resources, the Kubaz as a race stagnated. Explorers from the Old Republic discovered the Ku`Bakai system in what might have been the Kubaz's waning days following offworld colonization. It was the promise of foreign opportunities that led many of the Kubaz to other systems, just as it had led them to other planets.

In legends, it is said that somewhere in Kubindi's high the mountains there is a force nexus called the Silver Forest of Dreams. While many expeditions have sought to locate the "forest", none have succeeded and many have died in the attempt. The planet's perilous surface is mostly to blame, but it is not helped by the quixotic nature of its weather due to Ku`Bakai's continued, unpredictable caress.

Three moons hang in Kubindi's night sky. While they were suitable destinations for test runs of the race's once fledgling space program, their proximity to the system's sun made them unacceptable locales for colonization. However, with resources to be pulled from their surfaces, each moon was claimed by the first hives to land on their surfaces. The planetoids were subsequently named after the respective queen of each conquering hive, but these names did not stick when those hives left their homeworld. Today, the moons are known simply by their galactic designations: Kubindi A, B, and C.

Location
Details
  • Type: Temperate/breathable
  • Size: 7x7
  • Kubaz homeworld
Governance
Population
  • Total: 222,618,035 inhabitants
  • Hireable Population: 1,000
  • Civilization: 23.0100%
Combat Settings
  • Ground Combat: PvE
  • Bandits & Creatures: Hostile