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Last Updated: Year 16 Day 364
Planet: Tremaal
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Located far from the warmth of the Brentaal sun, Tremaal slowly spins through space, awash in its own disgusting atmosphere. Little more than an active core and the castoff thereof, the surface consists of league after league of trackless desert, even the low dunes blending into one another clear to the horizon. Few things grow on this world, most of them having developed to somehow either isolate themselves from the corrosive atmosphere or develop defenses against it. The colonists who have settled here have taken their cue from the native vegetation and built domes and sealed habitats to live within, but life is still hard here. Enormous, specialized moisture-vaporators ring most colonies, built to both sift the little free water from the atmosphere and extract its components from the acids in the air.

Another struggle which will likely never go away without extensive terraformation projects is the almost universally poor quality of the soil on Tremaal. Most farms are either large scale hydroponic operations or have engaged in expensive mini-terraforming, treating, and processing sections of ground into something usable for growing offworld plant species. While these farms are much desired both for their nutritional output and morale-boosting qualities, they are still somewhat rare due to the enormous initial outlay required in their creation. Several small co-ops and communes exist which have pooled their resources in order to fund jointly owned and operated park-like farms and charge admission to the other residents of Tremaal, setting themselves ahead and at the same time encouraging the further growth and creation of similar operations.

  • Type: Cold/toxic Atmosphere
  • Size: 16x16
  • Total: 149,109,852 inhabitants
  • Hireable Population: 1,000
  • Civilization: 7.2100%
Combat Settings
  • Ground Combat: PvE
  • Bandits & Creatures: Hostile