Calast VI is a harsh planet for colonists to live on, because of the 10 hours rotational cycle of the planet that gives the planet an unusual twist, causing winds up to 200 km an hour. The few cities on the planet need huge walls to protect them from devastation by the fierce winds. Besides Calast VI’s seasonal behaviour it is a quiet planet where small mining operations are settled and food is gathered by fishing. Income is generated from the export of raw materials and the several fish-like resources the oceans hold.