Calast VII is nothing like Calast VI where the life is hard and seasonal winds of up to 200 km per hour can whip out entire settlements if they are not protected adequately. Calast VII is a friendly planet with little raw materials but many indigenous life forms and a couple of flourishing cities where the trade of goods is the most common business occupation. A few powerful corporations make sure law and order is maintained on the planet and pirates are kept away of its space. Calast VII is also used as a resort for many inhabitants of the nearby Xappyh sector.
Year 20 Day 360: A new treaty was established on Calast VII today between governing officials and diplomats from New Republic; these documents formalize the transition of power to becoming a protected territory of the government, a move largely embraced by the citizenry.
Year 20 Day 360: Rather than fall in line with New Republic's recent requests, Calast VII issued a release today announcing that they have formally accepted the more conciliatory terms of a planetary body, and have declared New Republic a criminal organization on their planet.