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Last Updated: Year 25 Day 170
Planetary Economy: Governments

On any planet where the population is greater than (Planet size * Planet size * 2,500), the faction owning more than 50% of the flats of a planet, with these flats being all powered is considered the controlling power of that planet. The faction name will be displayed in the planet's information as being the legal owner of that planet.

If the majority of the flats is owned by NPCs or if the total population is strictly lower than (Planet size * Planet size * 2,500) the planet will remain neutral and 'None' will appear in the planet's information.

If a facility containing flats (house, high-rise...) is made over to or by a faction, then the owner is recalculated. Therefore, trading facilities may generate a change in owner, including the planet reverting to a neutral status.

Example

Alissma owns a powered High Rise 10 (providing 10 flats) on the planet Alderaan. At this point in time they are listed as the owner of the planet due to the fact that they own more than 50% of the planet's total flats.

Order of Krath builds a High Rise 20, however it is left unpowered. The planet reverts to neutral control due to the fact that of the 30 total flats, neither controls a powered majority.

Order of Krath finishes construction of their power generator and assigns power to their flats. At this point in time, the Order of Krath is listed as owner because they own and have powered 20 of the 30 total flats.

System and sector control is calculated based on planetary population. The faction to control the largest planetary populations in the system will be listed as system government. The same rule applies to sector control. The faction controlling the largest planetary populations within the sector will be listed as sector government.

Note
In order to control a system, a faction does not need to control 50% of the system population. If more inhabited planets in the system are uncontrolled, faction controlling lower populated planets will be listed as system government.

To get incomes from a planet, a Government-type faction must be assigned as the Governor of the respective planet. There are two ways for a Government to make taxes from the planets that they are assigned. Collecting expense-based taxes, as well as taxes levied on the employees of Facility Income based facilities. The two methods are described in greater detail below.

Taxes are levied by the Governor on any expenses incurred on or in orbit of a planet that they control. Such things include but are not limited to mining, production, recycling, hiring NPCs, and purchasing from the NPC Market.

The taxed amount is a percentage final cost determined by the planet's tax rate.

Example
XXX Miners has to spend 2 million credits to mine without a government. With a government presence, they must still pay 2 million but 5% of that 2 million is diverted to the Government.
Important
Expenses incurred within a system in space are taxed based on who controls the system, if and only if the system is controlled by a Government-type faction.

Taxes are also levied on any income made through facilities on a planet governed by a Government-type faction.

The taxed amount is a percentage on top of the facility income, determined by the planet's tax rate.

Example
Kuat Drive Yards owns a planet with a strong facility based economy. The planet makes 100 million credits a month.They set the governor of the planet to the Trade Federation. The Trade Federation will now get 5 million credits as in income taxes, while KDY still makes their 100 million.

The Magistrate is a person elected to monitor and maintain the general affairs of a planet. The magistrate's management skill also affects the taxes levied on a planet or on any station orbiting the planet. A +1% bonus is provided for every point in Management for the Magistrate.

Example
Coruscant has an effective tax rate of 10%. The Magistrate has a Management skill of 3. Therefore the Government governing the planet will receive a 13% tax instead of the usual 10%.

Government-type factions can change the tax level (TL) of a planet at anytime with the help of a Government House or Palace facility, however the magnitude of change and the direction of change greatly influence its effect on some planetary stats. The effects are permanent until the next change of tax level. The default tax level is 5%. Once the tax level has been modified, there is a 35 days period to wait before being allowed to change it again.

To change the Tax Level, a character with the "Set Tax Levels" privilege must be in the command room of a Government House or Palace facility owned by his faction. He must be the operator or supervisor of the facility and his faction must naturally be the local government of the planet. (see Privileges)

If the TL is inferior or equal to 0.05 then the planetary modifiers are calculated as follows:

Equations

Population Modifier = -3 * TL + 1.15

Morale Modifier = -4 * TL + 1.2

Crime Modifier = 0.8 * TL + 0.96 (independent of tax rate)

Else, if the TL is strictly superior to 0.05 then the planetary modifiers are calculated as follow:
Equations
Population Modifier = -0.9 * TL + 1.05

Morale Modifier = -0.7 * TL+ 1.04

Crime Modifier = 0.8 * TL + 0.96 (independent of tax rate)

The modifiers are applied to the the following stats:

Equations

Final Population = Base Population * Population Modifier

Final Morale Level = Base Morale * Morale Modifier

Final Crime Rate = Base Crime * Crime Modifier

Important
This Feature is still in development. Rules for it are not yet available.

Planetary policies allow a Government to provide a direct boost to one aspect of a planet's economy. Any planet governed by a Government-type faction will benefit from Planetary Policies. Each planet can have one policy assigned at any one time.