Last Updated: Year 25 Day 170
Civil NPCs are there to bring more life to the universe and to assist
new players. All Static NPCs have the ability to converse with players
using a short pre-defined script. The supervisor of the NPC may add them
to their party and move them about at will. Custom NPCs can represent
anyone you wish, such as:
- Guards, bridge officers, deck officers, etc
- Barman in your tavern, secretary in your office, anyone working for
you or your group
- Your wife, husband, brother, sister, mistress, friend, or enemy
- Any Joe Bloggs you want to see or want other players to see
Note
The base cost is the amount required to hire, not including
a discount. (see NPCs: Hiring NPCs)
The base wage is what an NPC will be paid when it is level one.
(see NPCs: NPC Wages)
Alazhi Biological Engineer Details
- Base Hire: 20,000 CR
- Base Wage: 3,200 CR
- Party Size: 1
Description
- A skilled engineer of molecular structures who has been hired on to convert alazhi into the healing agent known as bacta.
Skills
- Strength: 3
- Speed: 3
- Dodge: 2
Locations
- Alazhi Farm
- Bacta Refinement Facility
- Workers Compound
Banker Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- A skilled bean-counter hoping to leave their mark on the galaxy by being the one who grants the loan that makes the next big company.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Bartender Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- Bartenders are nearly ubiquitous presences throughout the galaxy, and each has a unique personality. Most are well-suited to attracting more customers to the establishment.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Hotel
- Tavern
- Space Colony I
- Space Colony II
- Luxury Space Colony
Boat Pilot Details
- Base Hire: 21,000 CR
- Base Wage: 3,360 CR
- Party Size: 1
Description
- A sentient who felt the call of the sea, and trusts their fate to the waves, believing that experience, training, and wisdom will keep them afloat.
Skills
- Infantry Command: 3
- Vehicle Command: 3
- Perception: 2
Capital Ship Pilot Details
- Base Hire: 21,000 CR
- Base Wage: 3,360 CR
- Party Size: 1
Description
- A specialist whose training specialized in the piloting of large space vessels, typically several hundred meters or longer, commonly called capital ships.
Skills
- Capital Ship Piloting: 3
- Capital Ship Combat: 3
- Perception: 2
Locations
- Tavern
- Landing Pad
- Starport
Cleric Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- A religious devotee who has dedicated their life to the pursuit of a higher state of being, as well as enlightening others so that they may also pursue such a higher state.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Church
- Temple
- Chapel
- Cathedral
Criminal Details
- Base Hire: 7,500 CR
- Base Wage: None
- Party Size: 1
Description
A criminal who has just committed a petty crime and hardly has enough time to stand and chat with a stranger, as they are being pursued by the victim. Quite likely, the local authorities are also on their tail.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Tavern
- Prison
- Casino
- Space Colony I
- Space Colony II
- Luxury Space Colony
Expert Boxstacker Details
- Base Hire: 7,500 CR
- Base Wage: 1,200 CR
- Party Size: 1
Description
- A worker who organizes and stacks shipping crates in a warehouse, and does general unskilled labour around the facility.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Warehouse
- Hangar
- Landing Pad
- Silo
- Garage
- X7 Factory Station
Foreign Language Details
- Base Hire: 7,500 CR
- Base Wage: None
- Party Size: 1
Description
- An unfortunate being who has not had or taken the opportunity to learn the trade language Galactic Basic.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Hotel
- Civic Centre
- Landing Pad
- Starport
Freighter Pilot Details
- Base Hire: 21,000 CR
- Base Wage: 3,360 CR
- Party Size: 1
Description
- A pilot whose interests lie with the smaller ships, where they can make a name for themselves plying the space lanes in the name of their cause.
Skills
- Fighter/Freighter Piloting: 3
- Fighter/Freighter Combat: 3
- Perception: 2
Locations
- Tavern
- Landing Pad
- Starport
- Space Colony II
- Luxury Space Colony
Greeter Details
- Base Hire: 7,500 CR
- Base Wage: None
- Party Size: 1
Description
- An unarmed greeter who welcomes visitors onto an entity with open arms.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Civic Centre
- Crew Quarters
Librarian Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- A being who finds peace by creating order amongst the massive amounts of volumes within the library in which they are employed, and is decently paid for their efforts.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Medic Details
- Base Hire: 22,000 CR
- Base Wage: 3,520 CR
- Party Size: 1
Description
- An experienced medical services worker, eager to spread their healing touch throughout the galaxy.
Skills
- Dodge: 2
- Medical Treatment: 4
- Stealth: 1
Locations
- Hospital
- Medical Factory Station
- Hospital Platform XQ-2
Merchant Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- One of the galaxy's many traders, offering a small selection of items to the player for a price. Why not? After all, he has a wife and kids to feed, right?
Skills
- Speed: 3
- Dodge: 2
- Diplomacy/Trading: 2
- Perception: 2
Locations
- Landing Pad
- Shop
- Commerce Centre
- Trading I
- Trading II
- Space Colony II
- Luxury Space Colony
Museum Curator Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- An all-purpose overseer in charge of the unique pieces in the museum that employs them.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Musician Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- A wandering soul, looking to make a difference in the galaxy with their instrumental skills and love for jive.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Potential Mayor Details
- Base Hire: 7,500 CR
- Base Wage: None
- Party Size: 1
Description
- A politician with the desire to hold the office of Mayor of the city whose intentions are impossible to discern, whether they be for better or worse.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Palace
- Civic Centre
- Conference Centre
- Command Centre
- Government House
Reporter Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- A nosy sentient whose penchant for finding a good story has landed them a steady job with an up-and-coming news agency.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Holonet Communication Centre
- Space Colony I
- Space Colony II
- Luxury Space Colony
Research Scientist Details
- Base Hire: 26,000 CR
- Base Wage: 4,160 CR
- Party Size: 1
Description
- A sentient who received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient technologies for their cause.
Skills
- Dodge: 2
- R&D Metallurgy: 2
- R&D Electronics: 2
- R&D Engines: 2
- R&D Weapons: 2
Locations
- Research Centre
- R&D I
- R&D II
- R&D III
- R&D IV
Resident Details
- Base Hire: 5,000 CR
- Base Wage: None
- Party Size: 1
Description
- The completely benign, average citizen of the planet. Likely has a boring job in the city, a depressing romantic life and a staggering amount of personal debts.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Locations
- Personal Residence
- Semi-detached House
- High Rise Building 10 flats
- High Rise Building 20 flats
- High Rise Building 30 flats
- High Rise Building 40 flats
- High Rise Building 50 flats
- Skyscraper 60 flats
- Skyscraper 70 flats
- Skyscraper 80 flats
- Skyscraper 90 flats
- Skyscraper 100 flats
- Council Flats
- Space Colony I
- Space Colony II
- Luxury Space Colony
Slaver Details
- Base Hire: 10,000 CR
- Base Wage: None
- Party Size: 1
Description
- One of the less scrupulous members of the galaxy who makes their living by buying and selling the lives of other sentient beings.
Skills
- Strength: 2
- Speed: 3
- Dodge: 2
- Perception: 2
Slicer Details
- Base Hire: 24,000 CR
- Base Wage: 3,840 CR
- Party Size: 1
Description
- A computer technician who sees few rays from the local sun, these adept denizens of the information lanes ply their trade in shady Holonet establishments for the highest bidder, often becoming wealthy, and quite possibly wanted by local authorities in the process.
Skills
- Strength: 2
- Speed: 2
- Dodge: 2
- Computer Operations: 3
Locations
- Library
- Computer Control Centre
Vehicle Pilot Details
- Base Hire: 21,000 CR
- Base Wage: 3,360 CR
- Party Size: 1
Description
- A hotshot who prefers to keep their feet close to solid ground, but still feels the need for speed.
Skills
- Infantry Command: 3
- Vehicle Command: 3
- Perception: 2
Worker Details
- Base Hire: 20,000 CR
- Base Wage: 3,200 CR
- Party Size: 1
Description
- The muscle behind the industrial strength of the galaxy, these workers lend their expertise to their employers, and in turn produce a plethora of different products.
Skills
- Strength: 3
- Speed: 3
- Dodge: 2
Locations
- Civic Centre
- Factory
- Mine
- Recycling Plant
- Alazhi Farm
- Chemical Processing Facility
- Workers Compound
- Lab
- Space Colony I
- Trading I
- Trading II
- X7 Factory Station
- Shipyard II
- Shipyard III
- Shipyard IV
- Recycling I
- Recycling II
- Recycling III
- Recycling IV
- Space Colony II
- Luxury Space Colony
- Medical Factory Station
- Shipyard I
- Depot Station I
- Depot Station II
- Depot Station III
- Depot Station IV
Custom NPCs are intended for roleplaying purposes and are commonly used to represent family members or friends
of a player character. They receive a basic civilian NPC template for their skills. In addition, custom NPCs may
have a custom name, image, and race preselected. They may also have a script written with custom responses for
when they are interacted with.