Last Updated: Year 25 Day 170
Custom Images are obtained by spending Combine Points (CPs). They can be used to enhance and customize the world.
These images are applied to various entity types and have rules that the Art Team follow to accept the images or deny them.
The cost of images are as follows per image:
- Image Submission: 250 CPs per small/large image
- Image Apply: 50 CPs
The general rules for all images are as follows unless there are exceptions:
- Small Images must be 100x100. The combine frame is added by the system when uploaded and should not be added by the submitter.
- Large Images must be between 400x300 and 800x800. Images larger than 800x800 will be automatically scaled down to fit, however this does not guarantee the
quality or that it will still be accepted.
- Small image entities may touch the edges of the image. The entity needs to be easily and immediately identifiable for what it is in the small. If the image
is cut off to the extent that you either have to guess, stare at it for a bit, or look at the large image to know, then it won't be accepted.
- Large Images must display the whole entity. No part of the entity is allowed to overflow beyond the boundaries. The only exception is for necklace chains in
order to show the pendant item in full view.
- Must be in .PNG format.
- Must not be animated.
- Must not contain transparency, except for the cockpit/hangar/docking bay images.
- Must not contain any offensive or otherwise objectionable text, and any text must fit in the Star Wars universe.
- Must be recognizable as the entity they are being applied to with only minor modifications allowed (See Section 11).
- Must be photo-realistic (not appearing hand-drawn, stylized, cartoony, etc).
- Must have a solid black background devoid of any stray (dirty) pixels.
- Must not contain any disconnected or otherwise foreign objects or separate entities that already exist in SWCombine.
- Must not be: Pixelated, Blurred, Badly Sized, Sharp, Bad Edges, Misplaced Colours, Misaligned logos, Monochromatic (entire entity is 1 color), have a Halo’d Cutout,
or include any other bad art practices.
- Logo’s/Symbols/Sigils/Writing on entities must follow the proper perspective of the image, be situated on the entity in a way that makes visual sense, and
conform to the entity's properties (lighting, shadow, color temp, etc).
- Must not contain any engine or energy glow that extends further than 3 pixels away from the source of the glow.
- Must not contain any engine or energy glow that is emitted from a source that is not directly visible in the image.
- Must not contain blatant references to real life persons of notoriety, politics, religions, other universe characters, content, or pop culture. This includes canon
Star Wars characters such as Darth Vader, Yoda, etc, and/or races, creatures, and entities not existing/revealed in swc.
- Must not contain references to out-of-character administrative actions that have no reasonable application in an in-character context.
- Must be within the PG-13 guidelines and should not display any form of sexual or implied sexual content.
- Must not contain offensive material or material that promotes hate or hostility toward a group or individual OOC.
- Must not blend into the background. Dark colors should be avoided, or lighter versions of the desired color should be used instead.
- Must visually fit within the Star Wars universe and the combine. This means that many pieces of 'normal’ clothing, armor, furniture, technology, etc
from modern day Earth and other genres and games will not be acceptable. This also means that the technology level should follow the same format as seen within
the movies and shows. Star Wars is not heavy sci-fi, high fantasy, medieval, present day real-life military, cyberpunk, etc.
Note
AI generated images are not acceptable EXCEPT for NPC images where they meet all other art rules and criteria
Art Bans
Art Bans may be issued to player accounts in instances where the submitter intentionally is breaking rules, stealing artwork from other players,
repeatedly resubmitting denied artwork, submitting foul or inappropriate content, trying to sneak material past the queue which breaks rules, or other
infractions determined severe enough by the Art Director. Art Bans will prevent the player account from submitting any custom artwork for the duration of the ban.
Images can be applied as public custom images. These images can be used by the general public and if someone applies it,
the owner of the custom will receive 25 CPs for their work.
Public images are held to a higher quality standard than private images due to their appearance and persistence on the entity rules pages, and their use as alternate rules images.
- Public images will be required to be made from scratch by the artist/submitter. 2D or 3D is acceptable.
- Googled and cutout images will not be accepted.
- Images created by an artist that is part of the swc community may be recolored/submitted by another player with consent from the original artist as Public.
- All other standard art rules apply based on the entity type.
NPC Custom Images
Due to the lack of photorealistic canon content for many races and the difficulty and sparsity of soft-surface artists, programs/sites such as Daz and Artbreeder can be used to render and submit NPC racial Public customs.
- Public customs for NPCs must show the face.
- All other standard art rules apply.
The Art Director or appointed members of the Custom Queue Team may ask to verify the authenticity of submitted public images if needed,
or to verify with the original artist that permission was granted for image use to another player.
Public images will be auto-submitted every two years and subsequently must follow any and all updated rules at the time of renewal. If denied as Public, they will revert to Private.
Custom Images and Items can be shared. This is free to share, however cps must be used to apply the image as normal.
Images can be shared with characters or factions. You can share with multiple characters or factions by separating them
with a semicolon. You can also limit how many you want to share with a person.
- -1 is unlimited for sharing and if it is a positive number that is the limit you set for that share. Also be noted
that factions currently only have unlimited.
- Factions may only receive unlimited shares of an image. Any image shared with a faction automatically becomes unlimited.
- Factions can only apply custom images at the time of production by a member with the appropriate privileges to produce the entity.
- Factions cannot apply customs to items already Under Construction or previously built.
- It is always recommended to submit a custom as Private initially and then share it to a faction. Faction customs will disappear if the faction dissolves.
Cockpits, Hangars, and Docking Bay images must meet the following requirements:
- Size be 400x400
- Transparency is required for Cockpits and allowed for windows and entrances / exits in other room types
- Cockpit, Hangars and Docking Bays must visually represent the ship or vehicle type they are being submitted for. The window(s) should closely
resemble what is seen from the outside, the room should be scaled to fit appropriately within the type of vessel (small ships have cockpits,
large ships have expansive command bridges etc).
- Materials and scenery should reflect the star wars setting. Marble tile, wooden walls/floors, etc have no place in these types of rooms -
exceptions may be made for luxury vessel models case by case.
- All other standard art rules apply.
Planets can have custom images as well the requirements for submitting and approval are as follows:
- All normal proper art practice rules apply.
- All images must be in .png format, animated sun smalls (.gif) are no longer supported
- Small images (Planet Map Images) must be between 20x20 pixels minimum and 60x60 pixels maximum.
- Large images (Planet Images) must be between 100x100 pixels minimum and 800x800 pixels maximum.
- Images must be transparent with no background.
- Atmospheric "glow" on planets with an atmosphere is allowed, but should not be a focal point.
- Glow/glare on suns is allowed, but should not take up more than 1/5th of the circumference of the image/entity.
- The planet image should accurately represent the terrain types found on it.
- Planets, gas giants, moons and suns must be round, asteroids can be rock-shaped.
- Visible structures are only permitted on asteroids, and should be accurately scaled. Its a planetoid, not a station.
- It is recommended that planet small images take into consideration the planet type when sizing. IE, asteroids and comets should be smaller than moons which are smaller than planets which are smaller than gas giants which are smaller than suns. This is accomplished by adding negative/transparent space in the submitted small around the entity. All planets and planetoids will take up 20x20 on the rules map, suns will take up 30x30.
- All other standard art rules apply.
Systems can have custom background images:
- All normal proper art practice rules apply.
- Image size must be 400x400.
- No transparency is allowed.
- Proper scale (IE, background stars are not too large, lighting effects around sun don’t encompass the entire image).
- No false suns (IE, any sun flares or lighting effects should be centered around the position of the actual sun in the system and not in random locations).
- If including a gas giant ring, it should be properly centered around the planet intended for.
- No planets or suns depicted in the system image (the exception is for gas giant rings).
- Image must not contain planets or planetoid entities (those are submitted separately).
- Images for owned asteroid fields must not include background asteroids. These are drawn on a separate layer by Darkness.
- Comet trails must not interfere with the placement of other planetary entities.
- Small asteroids in the background are permitted in normal (non-asteroid field) systems that contain asteroid planetoids, in moderation.
- All other standard art rules apply.
NPC Images follow the General rules with the following exceptions and differences
- NPC Images do not have to contain black background and can contain a scenic background, provided it does not clash with the NPC.
- Must portray correct race
- Focus primarily on the face, and do not hide any parts of the head behind the frame.
- Helmets being worn must appear to fit or conform to the races head shape. This means that the same helmet will not work for both a Human and Twi’lek NPC for example.
- Stormtrooper helmets are NOT allowed on NPC images.
- AI generated images are acceptable for NPC private race images as long as all other art rules applicable are met or exceeded.
- All other standard art rules apply.
Custom Items must follow the General rules and the below as well
- Custom Items must not represent an entity that already exists in the game including, but not limited to: items, armour, clothing, weapons, or lightsabers, and must fit within the Star Wars universe.
- Custom Items must represent an entity that is able to be reasonably “carried” by one sentient.
- Custom Items must have proper names (capitalized first letter of each word).
- Descriptions will not be visible to anyone after the item is created, so are not needed (you’re actually wasting your own time typing them out).
- All other standard art rules apply.
Custom Items spawn at your location for a flat fee of 100 CPs. To spawn them first they need to be approved by the Art Team.
Once approved then go to custom image list and there will be an option to spawn them.
Note
Custom Item Names can not be changed once they are submitted.
Facility images are unique in that they have different but very specific requirements
- Must be at a 45 degree angle from the ground plane
- Must be proportionately scaled to the size of squares it occupies. 1 square is equivalent to a 100x100 meter square and 1 pixel per meter.
- Must be in orthogonal/parallel or similar projection.
- Facilities are mostly generic as far as custom images go, however, they should visually depict the entity type in an easily recognizable way.
- Walls (Can be any sort of structure impeding movement from one side to the other such as a river)
- Gates (Can be any sort of structure which assists movement from one side to another such as a bridge)
- All other standard art rules apply.
Some entities, or entire categories of entities, have specific requirements or leniencies and are noted. Any entities not specifically mentioned must
conform to matching the design of the rules image for said entity without leeway. Everything below must also meet all other standard art rules.
Ships
- TIE-wing Ugly (Must use parts of the TIE-Ln and Y-wing ONLY)
- C-Wing Ugly (Must use parts from B-wing and YT-series freighters ONLY)
- X-Ceptor Ugly (Must use parts from the TIE Interceptor and T-65 X-wing ONLY)
- Y-TIE Ugly (Must use parts from the TIE-Ln and Y-wing ONLY)
- YT-510 (Both the old and new designs are acceptable as customs)
- GRZ-6B Wrecker (Must be industrial in appearance and have the visual means to take apart other entities)
- YT-1300 (The ship may include the enclosed area/extended nose between the front prongs as seen in Solo)
- Sabaoth Defender (Both the old and new designs are acceptable as custom)
- Sysat T-24 (Must be identified as a satellite)
- Sysat T-20 (Must be identified as a satellite)
- Escape Pod (Must be identified as a small entity able to hold no more than 2 passengers without weapons, sensors, or any other external augmentations)
- Cargo Canister (Can appear to be any small portable cargo container able to withstand space, similarly sized as an Escape Pod)
Vehicles
Stations
- Asteroid Hideout (Must visually indicate the station is built within an asteroid rock)
- Casino Station (Fully generic)
- Depot Stations I - IV (Must indicate the station has massive storage holds/containers)
- Luxury Space Colony (Fully generic)
- R&D I - IV (Fully generic)
- Recycling I - IV (Fully generic)
- Relay Station (Must include communication devices such as antennae, radar dishes, etc)
- Shipyard I - IV (Must include massive exterior docking superstructures and/or large visually apparent docking bays)
- Space Colony I - II (Fully generic)
- Trading I - II (Fully generic)
- Zoo Station (Fully generic)
Droids
- BD-3000 (Racial variants of the BD are acceptable, as are alternate “humanoid” appearances. Overly sexualized images are not allowed.)
Items
Personal Weapons
There are some weapons with varying levels of artistic freedom allowed. Where noted an artist can modify the appearance of said weapons, however, they cannot resemble other canon weapons or weapons present in SWC.
- Projectile Weapons
- Beskar Vambrace (Can appear to be any type of Mandalorian styled gauntlet/vambrace mounted weapon system, other than melee)
- Bowcaster (Can appear to be any type of bow or crossbow styled projectile weapon fitting within star wars)
- C-M Frag Storm Heavy Shotgun (Can appear to be any slug throwing shotgun styled projectile weapon fitting within star wars)
- DL-56 (Can appear to be any type of revolver styled blaster pistol fitting within star wars)
- DY-225 (Can appear to be any non-revolver styled blaster pistol fitting within star wars)
- Flamethrower (Can appear to be any flame producing weapon which includes a self-contained fuel canister)
- Jawa Ionization Blaster (Can appear to be any ion type “small” rifle that is also capable of firing a restraining bolt (IE: large mouth barrel))
- Nightstinger (Can appear to be any high tech (for star wars) style sniper blaster)
- TB-1a Ionization Blaster (Can appear to be any ion type “small” rifle)
- Telltrig-7 (Can appear to be a small holdout-type blaster pistol, easily concealed. Trigger must be integrated into the grip, and the barrel must appear to be removable)
- W-2X Wrist Caster (Can appear to be any concealable wrist mounted projectile type weapon)
- X-45 Sniper Rifle (Can appear to be any modular or low-tech (for star wars) style sniper blaster)
- Zenji Needles (Can appear to be any type of small needle-like thrown projectile weapon)
- Heavy Projectile Weapons
- CVI Rotating Heavy Cannon (Can appear to be any rotary style heavy repeating blaster)
- G-40 (Can appear to be any tripod mounted single barrel heavy style cannon blaster)
- K-43 (Can appear to be any bipod mounted large single barrel anti-vehicle heavy style cannon blaster)
- TTT-54 Thumper (Can appear to be any handheld grenade launching rifle fitting within star wars)
- Non-Projectile Weapons
- Battle Axe (Can appear to be any type of single or double handed axe)
- Beskar Spear (Can appear to be any bladed melee weapon made out of beskar)
- Combat Knife (Can appear to be any short bladed knife style weapon)
- CS-12 Stun Master (Can appear to be any baton style stun device)
- Electrostaff (Can appear to be any two handed staff style ionisation melee weapon)
- Force Pike (Can appear to be any combination of two handed electronic stun device and vibro blade)
- Knife (Can be any small short bladed knife style weapon)
- Knucklers (Can be any brass knuckle, padded glove or over-the-knuckle bludgeoning type weapon)
- Mace (Can be any handheld bludgeoning type weapon including flail and morning star styled melee weapons)
- Ryyk Blade (Can be any scythe-like curved blade single hand melee weapon)
- Saber (Can be any any long thin-bladed saber or rapier type melee weapon)
- Staff (Can be any long two-handed blunt melee weapon)
- Sword (Generic sword type item, is a catch-all for any non-specific types)
- Vibro Axe (Can be any single handed vibro style axe melee weapon)
- Vibro Blade (Can be any single handed vibro style bladed weapon, acceptable as both small blades and long)
- Whip (Can be any whip style melee weapon)
- Explosives
- Alpha Plus Charge (Must appear to be a placeable remote-detonation explosive charge)
- Blastick (Must appear to be a small tube-shaped explosive charge (think dynamite stick, but star warsy))
- C-10 (Must be a grenade type explosive and have a curved handle at the top)
- C-22 (Must be a grenade type explosive and have a pin mechanism for arming)
- EMP Grenade (Must appear to be a grenade type explosive)
- Frame Charge (Must appear to be a placeable remote-detonation explosive charge)
- Sapper Charge (Must appear to be a conical shaped placeable self-activated explosive charge)
- Sequencer Charge (Must be a disc shaped mine type charge with a control panel on top)
- Stun Grenade (Must appear to be a grenade type explosive)
- Thermal Bomb (Must appear to be a placeable remote-detonation explosive bomb with a control panel)