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Last Updated: Year 25 Day 170
Planet: Vinsoth
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Vinsoth, the sole planet in the system of the same name, is a warm planet offering a wide variety of terrain, including rolling grasslands, frozen poles, mountainous regions, and harsh deserts. The planet's varied climate has resulted in an unusual evolutionary trait among local fauna: most species have highly adaptable skin, allowing the creatures to move between regions with relative ease. As a result, many pack animals seasonal migratory paths take them through the desert and arctic regions, and tourists are often mesmerized by the large variety of creatures seen in all areas of the planet.

The planet is home to a geographical phenomenon that makes Vinsoth something of a focal point with geographers. The planet's vast desert does not extend across the planet's equator but is limited to a circular region. No one is quite sure how this was achieved, though some cite it as an artificial feature to provide a climate to raise desert creatures. The local populace, however, affirms that this phenomenon is entirely natural, and offer their own reasons for its appearance. Regardless, the desert of Vinsoth is an incredibly popular tourist attraction, with countless eco-lodges perpetually full.

For millennia, Vinsoth has been a planet isolated from galactic affairs, with the local population preferring to live in small, nomadic, self-governing communities. This lifestyle was perpetuated by the native Chevin species and was later adopted by the local humanoid population, the Chev, after many defeats by the Chevin. Although many vast and bloody wars were fought between the two species for control of areas of the planet, the Chevin and Chev now live in harmony and are carefully segregated to prevent any further unrest.

  • Type: Temperate/breathable
  • Size: 10x10
  • Chevin homeworld
  • Government: Darkness
  • Governor: None
  • Magistrate: None
  • Tax Level: 5.0000%
  • Total: 814,683 inhabitants
  • Hireable Population: 45
  • Civilization: 0.7000%
Combat Settings
  • Ground Combat: PvE
  • Bandits & Creatures: Hostile
  • Safe Zone: True