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Year

25

Day

123

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22:40:30

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Last Updated: Year 16 Day 364
Planet: Mirial
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It is accepted wisdom that volcanos can take life. However, they can give life too. This is true for Mirial, the Mirialan homeworld. Mirial sits near the outer edge of its sun's habitable zone. The entire planet would have been locked in ice, except for an interesting feature of the planet's plate tectonics, which for about half the planet's surface, causes molten magma to run close to the planet's surface, raising local temperatures enough to melt the surface ice and reveal the ground below it. These areas are cut through with narrow channels of lava, and it is thought that the Mirialans evolved their natural speed and grace through the need to continuously jump and vault over these lava channels. The air is cold and reeks of the sulfur that is continually released from the volcanic vents. Mirialans themselves theorize that their green skin is an evolutionary development to help them better absorb what heat there is from the faraway sun. Outsiders are well-advised to wear cold weather protection out of doors.

Mirial's soil is thin and in many places, bare black basalt fields stretch for as far as the eye can see, in some areas forming mountain ranges thousands of meters high. Other areas are covered in deserts of volcanic glass, inhabited only by the hardiest of plants and animals such as lizards and snakes and crisscrossed by the tracks of large motor convoys of transient Mirialans. The forested areas of Mirial are covered in hardy, short trees and shrubs normally no taller than ten meters in height, all capable of extracting moisture from the air and storing them in their leaves or trunks, as there is precious little surface water on the planet. Mirial's wildlife is similarly hardy and independent of standing water, mostly comprising of many species of reptiles and reptomammals.

Mirial's location, close to the Hydian way, is perhaps the only reason the Galactic Republic showed any interest in the planet. Mirial joined the Republic in the late fourth millennium BCGT. The benefits of membership have been slow to realize, though. Mirial is still undeveloped, with only two large metropolitan cities on the planet's surface. Some mining towns exist in places where natural resource veins run close to the surface, but most Mirialans lead a nomadic existence, following the herds of animals as they migrate over the planet's surface searching for food. Small settlements also exist close to the glacier zone, harvesting the ice and melting it into pure water to sell to the tanker caravans that supply the rest of Mirial. These caravans are the lifeblood of the planet, as Mirial's terrain is too unstable to support the vast array of pipelines that would be needed to supply an entire planet.

Location
Details
  • Type: Cold/breathable
  • Size: 14x14
  • Mirialan homeworld
Governance
  • Government: Quests
  • Governor: None
  • Magistrate: None
  • Tax Level: 5.0000%
Population
  • Total: 735,871 inhabitants
  • Hireable Population: 964
  • Civilization: 0.5500%
Combat Settings
  • Ground Combat: PvE
  • Bandits & Creatures: Hostile
  • Safe Zone: True