One of five known systems within the Mayagil sector, the Colu system is composed of six planets, one asteroid field, and one star. The star, Colu, exhibits no special or unique characteristics. A relatively empty system, many who first arrive in Colu are stunned to see very little traffic into or out of the area. Considering that the system contains the homeworld of the technologically-advanced Bith species, the confusion is easily understood. Besides the occasional wreck or asteroids, movement around the Colu system is limited.
The absence of any significant signs of habitation within the Colu system is easily understood, due to the system being considered cursed. The original Bith homeworld of Clak'Dor VII was devastated after a civil war among the species. Two of their original colony worlds, Clak'Dor IV and VI, were nearly wiped out due to disease and natural disaster. Rumors abound of a second sentient race that once lived on one of the other planets, but all trace of them is long gone. The rumors are so bad that even pirates and smugglers are reluctant to set up base within the boundaries of the system, and because of Colu's remote location and mostly non-human presence, no real attempts have been done to help the system from it's current condition.
Because of the devastation that the Bith have suffered within the system, every ship is vigorously scanned before being allowed to approach any planets. No unknown biological entity is allowed on either the homeworld or the colonies. Ships heading to Clak'Dor VII are strongly encouraged to stay on assigned planetary pathways as approach outside of them leaves the craft susceptible to strong winds. There is no unauthorized landings outside of cities of Clak'Dor VII.
There is at least one source of great economic value for the Colu system, and that is the planet of Clak'Dor II. A few mining companies have sent ships to the system's closest planet to the Chalcedon sun, but after the loss of two survey ships to the intense radiation of the star, most are reluctant to go back anytime soon.
|Clak'Dor V||2, 14||Gas Giant||17x17||1,017,078||New Republic||-|
|Clak'Dor IV||4, 10||Temperate/breathable||8x8||1,748,252||The Krath||-|
|Clak'Dor II||6, 12||Cold/toxic Atmosphere||10x10||1,082,474||New Republic||-|
|ClakDor III||6, 15||Hot/breathable||7x7||1,001,068||New Republic||-|
|Clak'dor VI Remnants||12, 13||Asteroid Field||1x1||47,180||New Republic||-|
|Clak'Dor VI||16, 2||Temperate/breathable||12x12||23,066,221||New Republic||-|
|Clak'Dor VII||16, 10||Cold/breathable||5x5||1,022,445||New Republic||Bith
|Colu Defender||2, 10||Golan II||New Republic|
|Colu Defender||2, 17||Golan II||New Republic|
|Colu Defensive Space Station||6, 10||Golan II||New Republic|
|Mayagil Depot||4, 10||Trading II||Frezt Raleigh|
|MST Clak'Dor II Orbital||6, 12||Trading II||Merr-Sonn Technologies|
|MST Clak'Dor VI Orbital||16, 2||Trading I||Merr-Sonn Technologies|
|MST Colu Trading||9, 9||Trading II||Merr-Sonn Technologies|
|MST Colu Trading Post||9, 8||Trading I||Merr-Sonn Technologies|