Rooms are present inside the following entities: facilities, ships, vehicles, and space stations. The concept of rooms must be taken in a very open minded way; for example, the cockpit of an open-air vehicle is considered as a room, even if not fully enclosed.
Rooms are the smallest container inside which a character may go. When entering a facility, ship, vehicle, or space station, a character will always arrive in a room. Inside rooms, characters may see and meet other characters and NPCs. Items will also be visible in rooms.
The number and locations of rooms inside the same type of entities are usually the same. However, some exceptions are possible.
Some rooms may have additional functions. Here is a list of possible functions:
A room may sometimes perform two or more functions. For example in a single-room ship like a TIE-Ln or an X-wing, the cockpit is also used as the entrance room.
The table below will help you to identify rooms, depending on the entity you are in:
Ships | Vehicles | Facilities | Space Stations | Room Map | |
Normal room | ![]() |
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Entrance Room | ![]() |
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Cockpit Room | ![]() |
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Docking Bay Room | ![]() |
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Hangar Bay Room | ![]() |
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Medical Room | ![]() |
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Storage Room | ![]() |
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Training Room | ![]() |
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Taming Pit | ![]() |
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Infantry Bay | ![]() |
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Rooms can be customized by the owner or the commander of the respective entity. The customization includes the setting of the room name (Entrance, Main Hall, Bathroom...) and the integration of a full text description.