There are numerous Force powers are specifically designed for combat and can be assigned to the "force combat" slot. Force users can utilize these powers as a combat weapon during a combat round. When using a combat power, it replaces any weapon or weapons that are equipped to the normal equipment slots, and the power is used instead of the equipped weapon(s).
All powers that use the combat slot are clearly labeled on the Force Use page with a button stating "Equip," as shown below. When a power is equipped, it will be moved into the Force combat slot and can be used during a combat round.
Once the power has been equipped, it then must be activated either from the Force Use page or before starting combat. Once activated, the power replaces the weapons equipped in the normal equipment slots and is used in place of them for that particular combat round.
After the power has been used, it goes on cooldown and cannot be used again until the cooldown period has expired. Once the cooldown has ended, the power must be activated again from the Force Use page or before starting the next combat round.
Alternatively, you have the option to set the Combat Slot in the Force Settings to automatically activate the power once the cooldown finishes. This means that the combat power will be used in the next combat round, regardless of whether you are the attacker or defender.
Combat powers are used like normal weapons and use their max hits on each combat round. The Force User is not able to target individual entities like other power slots, and each power has optimum range and a dropoff.
The following is used to determine how many Force Points each use of a combat power will cost. This cost is also displayed on the Force Use page. If the Force User does not have enough Force Points, the use of the combat power will fail for that combat round.
The following formula is used to determine whether a combat force power hits the intended target. The skills used are a combination of Dexterity, the level of the force power, and the Force User's Alpha, as shown below:
Once that HitScore is created, it is used in the same dodge matrix for normal combat rounds for most of the Combat powers, allowing for the attack to be dodged. However, some combat powers cannot be dodged by the targets's dodge skill. The combat powers this applies to will be noted under the rules section for the power where this takes place.
![]() | Drain Life is often seen as the opposite of the Force Heal technique. With this ability, a Force user overpowers the midichlorians of their target, transferring that beings life energy to themselves. This not only drains the target of life but also bolsters the user's own vitality. |
The following is used to get the damage amount that is applied per attack that hits its target.
The number of entities that can be hit in one combat round can be found by using the Max Hits equation used for most powers. This equation involves multiplying the total hits for the power by Alpha.
Force Drain will apply a percentage of the damage done to the target directly to the Force user's health pool. This amount is applied after all damage has been applied in the combat round and only applies to the Force user. The following equation is used to determine the amount the user is healed.
![]() | A potent Dark-aligned technique whereby the Force user can harness their hatred and rage to emit paralyzingly painful lightning. |
The following is used to get the damage amount that is applied per attack that hits its target.
The number of entities that can be hit in one combat round can be found by using the Max Hits equation used for most powers. This equation involves multiplying the total hits for the power by Alpha.
![]() | A light side Force user can summon targeted bursts of electromagnetic energy in order to stun droids. |
The following is used to get the damage amount that is applied per attack that hits its target.
The number of entities that can be hit in one combat round can be found by using the Max Hits equation used for most powers. This equation involves multiplying the total hits for the power by Alpha.
![]() | An ability often taught at the outset of Force training; this power allows a Force user to move objects without touching them. With practice, a Force user may be capable of moving large objects or multiple objects using only their mind and the power of the Force. |
The following is used to get the damage amount that is applied per attack that hits its target.
The number of entities that can be hit in one combat round can be found by using the Max Hits equation used for most powers. This equation involves multiplying the total hits for the power by Alpha.
Force Telekinesis has a chance to stun its target when an attack hits. Each successful hit has a chance to stun using the following: