Loronar Corporation
  2047 active members
  251 are Online

Year

27

Day

231

Time

06:25:01

Guest
Login
Select a faction
Governments
 -ARK-
 Alliance of Mercenary Consortiums
 Aurodium Legion
 Black Sun
 Blue Sabre Federation
 Blue Star Dominion
 Bounty Hunters Guild
 Byblos Drive Yards
 Chiss Ascendancy
 Confederacy of Independent Systems
 Corliss & Co.
 Corporate Sector Authority
 Crimson Dawn
 Czerka Corporation
 Eidola Pirates
 Endless Endeavors
 eXiles Corporation
 Falleen Federation
 Galactic Empire (Galactic Government)
 Hapes Consortium
 Hoersch-Kessel Drive Inc.
 Jawa Offworld Enterprises
 Jedi Order
 Krath Empire
 Mandalore
 New Republic
 Outland Mining Corporation
 Rogue Squadron
 Sienar Fleet Systems
 The Eternal Empire
 The Exchange
 The Faerytail Family
 The Mindabaal League
 The Resistance
 The Restored Empire
 TIEFE
 Tion Hegemony
 Total Outer Rim
 Trade Federation
 Tresario Star Kingdom
 Triumvirate Coalition
 Unnamed Imperium
Factions
 Ailon Nova Guard
 Alissma
 Alpha Medical Corporation
 AMC-ITECH
 Anarchy Industries
 Aphelion Engineering
 Armageddon
 Athakam MedTech
 Baktoid Armour Workshop
 Binring Biomedical
 Biotech
 Black Rock
 Black Talon Security Group
 Cantrell Conglomerate
 Celestial
 Centrepoint Space Station
 Centurion Arms
 Cerberus Corporation
 Children of Turul
 Chir’dorna
 Corellian Engineering Corporation
 Corona Consortium
 Corporate Alliance
 Cybot Galactica
 Death Watch
 Deep Automation Mining Nexus
 Dha Nau’ur Enclave
 Dorinian Military Corps
 Dread
 Dukha Industrial
 Dynamet Corp
 Eclipse Enterprises
 Endless Initiative
 Errant Initiative
 Eyttyrmin Batiiv Pirates
 Freelancers Alliance
 FreiTek Inc.
 Galactic Bank
 Galactic Weapon Systems
 Galentro Heavy Works
 Gallofree Yards Incorporated
 Granse Confederacy
 Guri-n Krayt
 Hanabusa Holdings
 Havoc Squad
 Honnete Mercantiles Capital Group
 Horizon Corporation
 Hutt Cartel
 Imperial Droid Corporation
 Imperial Mining Corporation
 Imperial Munitions
 Incom Corporation
 InterGalactic Banking Clan
 Interstellar Parcel Service
 Jawa Outer Colonies
 Kessel Run Resources
 Kilsyth Guards
 Knights of the Fountain
 Knights of Zakuul
 Koensayr Manufacturing
 Kolkpravis
 Kolohe Mining Group MK2
 KorosTech
 Kuat Drive Yards
 Loronar Corporation
 Maelstrom Industrial Salvage
 MandalMining
 MandalMotors
 MandalTech
 Matukai Dragons
 Mecrosa
 Merr-Sonn Technologies
 Motsognir Productions
 Muurian Interstellar
 Mythical Trading
 Nikklon Mining Incorporated
 NovaStar Industries
 One Nation Under Jou
 Ordo Potentium
 Partisans
 Pathfinders
 Phoenix Salvage
 Quatrium Disciples
 Rebel Alliance
 REBEL SCUM
 Rendili StarDrive
 Rol Recycling Corporation
 Scrapper Guild
 Shadolan Authority
 Sienar Technologies
 Skyglow Engineering
 Slayn & Korpil
 Smugglers Guild
 Stryker Military Services
 Subduco Syndicate
 Sublight Products Corporation
 Sun Guard
 Sweetbriar Engineering
 SYT Transport
 Techno Union
 Tenloss Syndicate
 Ternion Corps
 The Antarian Rangers
 The Ashla Covenant
 The Black Hand
 The Echani Dominion
 The Empire of the Hand
 The Invid Order
 The Jensaarai
 The Lethean Ecumene
 The Menagerie
 The Noghri Overclan
 The Obsidian Syndicate
 The Outer Rim Company
 The Pentastar Alignment
 The Wraiths
 The Zhellic Ecclesiarchy
 Tion Mil/Sci Industries
 Tusk Brothers Trading Company
 Twin Suns Trading
 Ubrikkian Industries
 Unnamed Market
 Veritas Press
 Way of the Mandalore
 XXX MINERS
 Zann Consortium
 
Information
Bounty Hunters Guild

Type: Modular
Founded On: Year 15 Day 9
Leader: Nikolaj Eyre
Second In Command: Elisrand Eyre
Chat: Discord Invite
Forum: Faction Forum

Join This Faction

Description:

Bounty Hunters Guild: A Beacon of Independence

Nestled within the cradle of Bothan Space, the Bounty Hunters Guild finds its home amidst the volcanic planets and moons of Kothlis. This once-controversial faction has undergone a remarkable transformation. Led by prominent members of the Eyre family and trusted allies, the Guild has ascended to new heights, establishing itself as a renowned force within the galactic bounty-hunting community. Together, they have brought new life and direction to the guild, injecting a renewed sense of purpose and unity. Drawing upon their complementary skills and unwavering dedication to justice, they have guided the guild through a transformative period, redefining its mission and strengthening its position in the galaxy. No longer confined by the boundaries of false political ideals or the trappings of propaganda, the Bounty Hunters Guild now stands as a beacon of independence, integrity, and unwavering dedication to its craft. The Eyre family has and continues to refuse to conform to the twisted ideologies of morally bankrupt entities, instead embracing a steadfast commitment to justice and the relentless pursuit of those who have eluded it.

  Nikolaj Eyre                        

     Nikolaj Eyre

Valeriya Eyre

    Valeriya Eyre

Elisrand Eyre

   Elisrand Eyre

The Eyre Legacy and the Path to Kothlis

The Eyre Family is a dynasty dating back nearly four millennia, surviving centuries of conflict to become a dominant force in the Outer Rim. Founding and Survival: Established by Erica Lilian Eyre (-1761), the bloodline was nearly extinguished during the "Survival Crisis" (-1200), saved only by the resilience of Terinor and Pele Eyre. Resurgence: Modernized by Ilanya and Valeriya Eyre, the family reached galactic prominence under Nikolaj Eyre and his half-brother Elisrand.

The Foundation

Under the Eyre Families’ leadership, the guild has harnessed the ancestral homeworld of Kothlis, a planet discovered and colonized by the family, as a foundation for its operations. From this stronghold, the Guild extends its reach across the vast expanse of the galaxy.

The Cooperative & The Hyporian Commonwealth: Roots of Unity

The Guild’s current strength is forged from the evolution of the Eyre’s previous political endeavors: The Cooperative: Originally an independent group, the Cooperative served as the predecessor to the Commonwealth. Under Nikolaj Eyre, it was reorganized into the Hyporian Commonwealth, a meritocracy spanning the Herios, Instrop, and Ferra sectors.

The Arkanian Merger and Return to Roots:

After a brief merger with the Arkanian Brotherhood, Nikolaj Eyre dissolved the joint government in Year 21 to return to the family's core mission.

Rebirth from Spectre:

Formerly absorbed by Spectre, the guild has undergone a significant transformation under The Eyre’s guidance. Integrating their expertise and resources, the guild now carries the torch of the renowned Bounty Hunters Guild, reinvigorating its legacy

The Pillar of the Houses

The strength of the Guild is forged through its internal House System, where ancient tradition meets modern tactical excellence. These Houses provide the specialized expertise and heritage that make the Guild a formidable galactic force:

1142-logo.png?1688002216House Eyre: The guiding light and sovereign leadership of the Guild. Representing a dynasty dating back four millennia, House Eyre provides the moral compass and strategic command. Having discovered and colonized the ancestral stronghold of Kothlis, House Eyre ensures the Guild has a permanent, unshakeable foundation for its operations.

1784-logo.png?1747492283House Salaktori: A legendary name synonymous with elite martial tradition and specialized skill. House Salaktori brings a history of discipline and tactical brilliance to the coalition, ensuring that the Guild’s most difficult contracts are executed with surgical precision. Their presence reinforces the Guild's status as an elite brotherhood of professionals.

1142-logo.png?1688002216House Xizor Transport Systems: The logistical heart of the Guild. In the pursuit of justice, mobility is everything. House Xizor provides the specialized fleet and transport infrastructure required to project the Guild's power from Kothlis to the deepest reaches of the Outer Rim, ensuring that no target is ever truly out of reach.

Guild Operations and Philosophy

Within the guild, bounty hunters have the freedom to choose their own path, finding fulfillment in assignments that align with their personal values and goals

Freedom of the Hunt: Whether pursuing high-profile targets or defending the defenseless, the guild provides a platform for individuals to showcase unique skills and forge their own destiny.

The Administratum: In the expansive dominion of the guild, members find camaraderie and lucrative opportunities. The Administratum offers vital resources, providing access to information, logistics, and support necessary for excelling in their pursuits. As the universe unfolds, the Bounty Hunters Guild, under the leadership of Nikolaj Eyre, remains a steadfast pillar of justice. It embodies the spirit of independence, resilience, and tenacity that defines the art of bounty hunting. The unwavering dedication of the Eyre family ensures the voices of the oppressed are heard and the circle of life remains in balance.

 

54476453944_b3798305cf_o.png

The Forge Tavern Network

Bounty Hunter's Guild Code

Contract is Sacred: Once a contract is accepted, it is binding. Honor the terms and conditions, and carry out the job with professionalism.

Neutral Ground: Bounty hunters do not take sides in the conflicts of others. Our loyalty lies with the contract and the reward.

Professionalism over Passion: Emotion clouds judgment. Maintain a professional demeanor during and after missions.

Discretion is Key: A true bounty hunter does not boast about their conquests. Keep the details of the hunt private and maintain a low profile.

No Harm to Fellow Hunters: Conflicts among hunters only benefit the targets. Avoid unnecessary conflict with your peers.

Respect the Guild: Uphold the reputation of the Bounty Hunter's Guild. Disputes should be solved with respect at the lowest level possible.

Knowledge is Power: Stay informed about the galaxy's bounties, laws, and potential employers. Ignorance is not an excuse.

Abide by the Laws: While we may dance on the edge, never cross into criminality. Breaking local laws is bad for business and the guild.

Mission First: Do not succumb to bribery, lies, or deception. There is only you and the target. Be that NPC or player character.

Code of Honor: A bounty hunter is as good as their word. Uphold your agreements, and let your actions speak louder than words.

Adherence to this code is mandatory for all members of the Bounty Hunter's Guild. Violation of these principles may result in expulsion from the guild and loss of all guild privileges for members, and excommunication for those outside of direct jurisdiction.

Galaxy Map



Modules:

Faction Planetary Control Paramilitary Subfaction Datacards Government Manufacturing Mining Medical Trading Religion Diplomacy Subfaction Subfaction


Datacards Owned:
Ships Vehicles Droids Items Weapons Facilities Stations
EF76 Nebulon-B Medical Frigate
Star Saber XC-01 Starfighter MkI
Behemoth-class Star Dreadnaught
Raider-class Missile Corvette
Toscan 8-Q Starfighter
Star Saber XC-01 Starfighter MkII
KRS-1 Ore Hauler
Mining Barque
Continent-Class Crawler
AEA-500 Asteroid Prospector
Endurance-Class Fleet Carrier
EF76 Nebulon-C Assault Frigate
Sprint-class Rescue Craft
X-ceptor Ugly
GRZ-6B Wrecker
Dreadnaught-class Heavy Cruiser
EF76 Nebulon-B Escort Frigate
C-wing Ugly
Y-TIE Ugly
TIE-wing Ugly
Y-8 Mining Vessel
Corona-class Frigate
Kettrifee Air Mover
Alazhixazha
SX-65 Groundhog
FK-7 Airspeeder
EVS Construction Droid
FX-7
MD Medical Specialist
DD-13 Medical Assistant
FN-D0 Assassin Droid
2-1B
LIN-series Miner
Ryll Patch
Cyborg Weapons Unit
Cyborg Metallurgy Unit
Bacta Ryfill
Poison Vial
Bacta Tank
Battle Armour
Death Stick
Cyborg Engines Unit
Cyborg Electronics Unit
Cyborg Close Combat Unit
Artificial Legs
Antidote
Bacta Patch
Bacta Refill
Healing Stick
Laser Scalpel
MediKit
Stimpack
Artificial Arms
Artificial Eyes
Cyborg Ranged Combat Unit
C-M Frag Storm Heavy Shotgun
Alpha Plus Charge
Blaststick
Golan Laser Battery
Anti-Air Battery
Atgar 1.4 FD P-Tower
ATM
Library
Museum
Civic Centre
Church
KDY v-150 Planet Defender
LNR I Series Turbo Laser Cannon
LNR II Series Turbo Laser Cannon
Shield Generator
Barracks
Training Academy
Hospital
Factory
Prison
Mine
Temple
Shield Projector
Slave Market
Labour Camp
Recycling Plant
Asylum
Silo
Bank
Alazhi Farm
Bacta Refinement Facility
SAM Launcher
Chapel
Dry Dock
Naval Shipyard
Port
Computer Control Centre
Cathedral
Research Centre
Starport
Casino
Crew Quarters
Commerce Centre
Lab
Asteroid Hideout
Trading I
Trading II
X7 Factory Station
Shipyard II
Shipyard III
Shipyard IV
Recycling I
Recycling II
Recycling III
Recycling IV
R&D I
R&D II
R&D III
R&D IV
Platform XQ1
Ataturk-class Station
Golan I
Golan II
Medical Factory Station
Shipyard I
Hospital Platform XQ-2
Merchant Space Dock
Depot Station II
Depot Station III
Depot Station IV

Sub-factions: